Blight is a 2D platformer that focuses on physics puzzles.
During this project my level design partner Hannes and I decided to work together on our two levels rather than have owner ship of one level each. It helped us spot a lot of problems early on and the levels felt more consistent than many of the other projects I have worked on.
We wanted the game to center around physics puzzles and it ended up okay, but it was an absolute nightmare to work with. It took an absurd amount of time to get things to behave the way we wanted. For a lot of puzzles to work, boxes needed to fall in predictable ways and not be able to get stuck anywhere. Every time there was an update to the physics engine things needed to be changed again.
This project taught me that using physics as a core part of gameplay is a lot harder than it sounds and designing for it is a real pain.
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