Spacescape-Conundrum is a 2D point and click puzzle game. It is set on a space station during a fictional 80s
Spaceescape was my game project at The Game Assembly. More than anything I learned a lot about game development, SCRUM and agile project planning. We divided our time into four sprints pre-production, alpha, beta and gold.
I was responsible for designing half of the levels in the game. I had full responsibility for my levels in terms of flow and object placement. For environmental art I gave an idea of what I wanted the rooms to be like to the artists who dressed it.
The game has three different puzzle minigames that I was responsible for designing. Both in terms of designing what type of puzzle and designing the puzzles them self. The implementation of the puzzles were made by programmers
Since we used LOVE2D as an engine the only way to edit levels was through LUA. My main role during the project was to make the levels functional through scripting. Every objects in the scene needed some sort of script to work and for objects to even appear scripting was needed.
This project was one of the best learning experiences I have had. It game me insight into the other disciplines and thought me how to work with them.
Download the game