Jesper Börjesson.

Technical Level Designer

Spite - Ohtilis's Ascension

Action RPG

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Summary

Spite - Ohtilis's Ascension is a single player action rpg in an aztec setting.

Specifications

  • Single player action rpg game
  • Created in 8 weeks - half time
  • Using In-house Engine
  • Using Unreal Engine as editor
  • Approximately 15 min of gameplay

My Contributions

  • Level Design
  • Level Pipeline

The Team

  • Jesper Börjesson - Level Designer
  • Gustav Stigenus - Level Designer

  • Andreas Cramer - Graphical Artist
  • Alina Gromova - Graphical Artist
  • Olof Eneroth - Graphical Artist
  • Ruben Dahlstrand - Graphical Artist

  • Kasper Andersson - Programmer
  • Daniel Aladics - Programmer
  • Eric Hildebrand - Programmer
  • Sofie Palén - Programmer
  • Emma Göransson - Programmer
  • Robin Ericsson - Programmer
  • Lukas Hull - Programmer

  • Anton Lindgren - Technical Artist
  • Jesper Bergman - Technical Artist
  • Joel Rayner - Technical Artist

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Navmesh

Spite was our first project with a NavMesh and getting it to work took an incredible amount of time. The NavMesh was one of our most limiting factor in most of our decisions about the game.

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Level Design

In this project I designed one of our levels and our boss room. I also had responsibly for making sure our NavMesh was created smoothly and unable.

Prototype
PrototypeBig
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Level Pipeline

We used the JazzPlugin in this project and it needed to be updated as new features were added to the engine. Since I had written it originally, I was responsible for it.

Prototype
PrototypeBig
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Closing Thoughts

This project helped me improve my communication skills as I had to describe to everyone why certain decisions would not work due to our limits with the NavMesh.

Download the game