Spite - Ohtilis's Ascension is a single player action rpg in an aztec setting.
Spite was our first project with a NavMesh and getting it to work took an incredible amount of time. The NavMesh was one of our most limiting factor in most of our decisions about the game.
In this project I designed one of our levels and our boss room. I also had responsibly for making sure our NavMesh was created smoothly and unable.
We used the JazzPlugin in this project and it needed to be updated as new features were added to the engine. Since I had written it originally, I was responsible for it.
This project helped me improve my communication skills as I had to describe to everyone why certain decisions would not work due to our limits with the NavMesh.
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